Color dithering using Sierra error diffusion.
Namespace:
AForge.Imaging.ColorReductionAssembly: AForge.Imaging (in AForge.Imaging.dll) Version: 2.2.5.0 (2.2.5.0)
Syntax
C# |
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public sealed class SierraColorDithering : ColorErrorDiffusionToAdjacentNeighbors |
Remarks
The image processing routine represents color dithering algorithm, which is based on error diffusion dithering with Sierra coefficients. Error is diffused on 10 neighbor pixels with next coefficients:

| * | 5 | 3 | | 2 | 4 | 5 | 4 | 2 | | 2 | 3 | 2 | / 32
The image processing routine accepts 24/32 bpp color images for processing. As a result this routine produces 4 bpp or 8 bpp indexed image, which depends on size of the specified color table - 4 bpp result for color tables with 16 colors or less; 8 bpp result for larger color tables.
Sample usage:

// create dithering routine (use default color table) SierraColorDithering dithering = new SierraColorDithering( ); // apply the dithering routine Bitmap newImage = dithering.Apply( image );
Initial image:

Result image:

Inheritance Hierarchy
System..::.Object
AForge.Imaging.ColorReduction..::.ErrorDiffusionColorDithering
AForge.Imaging.ColorReduction..::.ColorErrorDiffusionToAdjacentNeighbors
AForge.Imaging.ColorReduction..::.SierraColorDithering
AForge.Imaging.ColorReduction..::.ErrorDiffusionColorDithering
AForge.Imaging.ColorReduction..::.ColorErrorDiffusionToAdjacentNeighbors
AForge.Imaging.ColorReduction..::.SierraColorDithering