﻿ SimpleQuadrilateralTransformation Class        Performs quadrilateral transformation of an area in the source image.

Namespace:  AForge.Imaging.Filters
Assembly:  AForge.Imaging (in AForge.Imaging.dll) Version: 2.2.5.0 (2.2.5.0)

# Syntax

C#
`public class SimpleQuadrilateralTransformation : BaseTransformationFilter`

# Remarks

The class implements simple algorithm described by Olivier Thill for transforming quadrilateral area from a source image into rectangular image. The idea of the algorithm is based on finding for each line of destination rectangular image a corresponding line connecting "left" and "right" sides of quadrilateral in a source image. Then the line is linearly transformed into the line in destination image. Note:Due to simplicity of the algorithm it does not do any correction for perspective. Note:To make sure the algorithm works correctly, it is preferred if the "left-top" corner of the quadrilateral (screen coordinates system) is specified first in the list of quadrilateral's corners. At least user need to make sure that the "left" side (side connecting first and the last corner) and the "right" side (side connecting second and third corners) are not horizontal.

Use QuadrilateralTransformation to avoid the above mentioned limitations, which is a more advanced quadrilateral transformation algorithms (although a bit more computationally expensive).

The image processing filter accepts 8 grayscale images and 24/32 bpp color images for processing.

Sample usage: CopyC#
```// define quadrilateral's corners
List<IntPoint> corners = new List<IntPoint>( );
corners.Add( new IntPoint(  99,  99 ) );
corners.Add( new IntPoint( 156,  79 ) );
corners.Add( new IntPoint( 184, 126 ) );
corners.Add( new IntPoint( 122, 150 ) );
// create filter
new SimpleQuadrilateralTransformation( corners, 200, 200 );
// apply the filter
Bitmap newImage = filter.Apply( image );```

Initial image: Result image: # Inheritance Hierarchy

System..::.Object
AForge.Imaging.Filters..::.BaseTransformationFilter