Assembly: AForge.Imaging (in AForge.Imaging.dll) Version: 2.2.3.0 (2.2.3.0)
Syntax
| C# |
|---|
public class TexturedFilter : BaseFilter |
Remarks
The filter is similar to TexturedMerge filter in its
nature, but instead of working with source image and overly, it uses provided
filters to create images to merge (see Filter1 and Filter2
properties). In addition, it uses a bit more complex formula for calculation
of destination pixel's value, which gives greater amount of flexibility:
dst = FilterLevel * ( src1 * textureValue + src2 * ( 1.0 - textureValue ) ) + PreserveLevel * src2,
where src1 is value of pixel from the image produced by Filter1,
src2 is value of pixel from the image produced by Filter2,
dst is value of pixel in a destination image and textureValue is corresponding value
from provided texture (see TextureGenerator or Texture).
The filter 24 bpp color images for processing.
Sample usage #1:
// create filter TexturedFilter filter = new TexturedFilter( new CloudsTexture( ), new HueModifier( 50 ) ); // apply the filter Bitmap newImage = filter.Apply( image );
Sample usage #2:
// create filter TexturedFilter filter = new TexturedFilter( new CloudsTexture( ), new GrayscaleBT709( ), new Sepia( ) ); // apply the filter Bitmap newImage = filter.Apply( image );
Initial image:
Result image #1:
Result image #2: