I am trying to code up a glyph detection process using XNA + AForge.NET and I have encountered some problems. At the moment I am using the following techniques:
1. Grayscale
2. Canny Edge Filter
3. Hough line transform
The problem is that the hough line transform is taking a very long time, much slower than my target 30 fps. I was wondering if there are any algorithms that detect lines in an image in realtime? or if I am using the hough line transform inefficiently?
